#ifndef TRON_GAME_H
#define TRON_GAME_H
 
#include "dxManager.h"
#include "DirectSound.h"
#include "clientNetwork.h"

class tronGame
{
private:
	IDirect3DSurface9* titleScreen;
	IDirect3DSurface9* background;
	RECT titleSource, titleDest;
	RECT backgrdSource, backgrdDest;
	CDirectSound directSound;
	bool gameStart;

public:
	tronGame();
	~tronGame();
	bool init(HWND);
	void cleanUp();
	void updateScene();
	void drawScene();
	void startGame();
};

#endif